LATEST N64 RELEASES
August 31 2005 - 6:01 pm (CET) - Posted by Acey NINTENDO64

Hoshi_no_Kirby_64_J_V1.2-CARROT
Kirby64_The Crystal_Shards_V1.3_JPN_N64-WARIO

LATEST NDS RELEASES
August 31 2005 - 5:26 pm (CET) - Posted by Acey NINTENDO DS

Akumajou_Dracula_Aoitsuki_no_Juujika_JPN_NDS-WRG
Yu_Gi_Oh_Nightmare_Troubadour_USA_NDS-LUB

I've been away on holiday the past week, so I've got some catching up to do over the next couple of days.. :-)

NEWEST GC RELEASES
August 31 2005 - 1:55 am (CET) - Posted by NomisRO GAMECUBE
2005.08.30 - Mario.Superstar.Baseball.USA.NGC-MOONCUBE - SFV
2005.08.30 - WWE_Day_Of_Reckoning_2_USA_NGC-STINKYCUBE - SFV
LATEST GC RELEASE
August 25 2005 - 5:05 pm (CET) - Posted by NomisRO GAMECUBE
2005.08.28 - Interactive_Multi-Game_Demo_Disc_11_USA_NGC-STALLiON - SFV
2005.08.25 - Second.Sight.PAL.MULTI5.NGC-HS - SFV *dupe of Second_Sight_PAL_NGC-STARCUBE*
2005.08.24 - The_Incredible_Hulk_Ultimate_Destruction_USA_NGC-STARCUBE - SFV
HERETIC V0.2.2
August 25 2005 - 12:28 pm (CET) - Posted by RedboX GAMEBOY ADVANCE
What's new in DS Heretic v0.2.2

This version potentially addresses the hang on P_Init: Init game engine. It adds no other features. If you have not had any problems, you do not need to upgrade.
Attachment: dsHeretic 0.2.2.zip
Size: 241.32KB
Downloads: 913


SCUMMVM DS v0.2
August 24 2005 - 12:16 pm (CET) - Posted by RedboX NINTENDO DS
What's New In ScummVM DS v0.2

- Crash bug after playing for a while has been fixed
- All games have a performance boost
- Saves are compressed in SRAM allowing more than one
- Saves don't get lost at random any more
- Engine configuration is saved into SRAM
- Added option to clear SRAM (hold L+R on startup)
- Indiana Jones and the Fate of Atlantis now works
- The sound glitches are reduced
Attachment: scummvmds0-2.zip
Size: 687.07KB
Downloads: 956


HERETIC V0.2.1
August 24 2005 - 12:12 pm (CET) - Posted by RedboX NINTENDO DS
What's New In DS Heretic v0.2

- Afded Sound support
- Many speed updates
- Added invert look, Right/Left Handed, Gamma
- Added Save/Load game
- Options save to SRAM
- Fixed episode endings
Attachment: dsHeretic 0.2.1.zip
Size: 241.2KB
Downloads: 916


SDLOAD PLUGIN FOR COBRA 1.2
August 24 2005 - 10:33 am (CET) - Posted by RowaN GAMECUBE
Now Viper GC users can have SDload as a plugin, to run code from an sdmemcard without the need for an Action Replay. More info @ www.tehskeen.net/forums/showthread.php?t=365

Attachment: sdloader.jpg
Size: 82.1KB
Downloads: 933


D0LLZ v0.1
August 24 2005 - 10:30 am (CET) - Posted by RowaN GAMECUBE
  • Compress DOL (GameCube Executable) files!
  • Run them compressed!
  • Fixes "Hi-Mem" issue for Viper GC users
  • Runs SNES9XGC DOL files on the Viper GC
  • External util to FIX problem DOL files (SNES9XGC)

Download & discuss: www.tehskeen.net/forums/showthread.php?t=365

Attachment: d0lLZ.gif
Size: 12.98KB
Downloads: 911


NESDS REVISION 3
August 22 2005 - 10:57 am (CET) - Posted by Acey NINTENDO DS

Loopy has updated the nesDS emulator...

(21-8-2005) Sound is mostly working now. GBAMP support was added.

Attachment: nesDS3.zip
Size: 53.13KB
Downloads: 1005


GCOS 1.5 TEASER RELEASED
August 20 2005 - 4:45 pm (CET) - Posted by NomisRO GAMECUBE

2005.08.21 - GCoS 1.5 Teaser Revision 2

 - update: v2 bugfixed version now available

Attachment: GCoSTeaserRevised2.zip
Size: 75.33KB
Downloads: 942


LATEST GC RELEASES
August 18 2005 - 5:03 pm (CET) - Posted by NomisRO GAMECUBE
2005.08.18 - Hello_Kitty_Roller_Rescue_USA_NGC-STARCUBE - SFV
2005.08.18 - Geist_REPACK_USA_NGC-STINKYCUBE - SFV
2005.08.17 - Sonic_Gems_Collection_USA_NGC-STARCUBE
LATEST GC RELEASE
August 16 2005 - 6:33 pm (CET) - Posted by NomisRO GAMECUBE
2005.08.15 - Geist_USA_NGC-STINKYCUBE - SFV
PETITION FOR JUMP SUPERSTAR !
August 14 2005 - 12:21 pm (CET) - Posted by Jujuforce NINTENDO DS
This petition is for Nintendo.

A few days ago, the company launched a videogame called Jump! Superstars. The game sold a lot of copies (320.000 in the first day). But they keep saying that they won't bring it to the USA and Europe.

So that's the story. We're a group of people who wants this game in Europe. We don't like excuses like "we have problems with the licenses". We want the game here, and translated to our languages (we're a group of spanish people, so, for example, we want the game in spanish, or at least in english, so we can understand it).

That's all, we apologize if the script sounds a little rude, but we NEED this game, and, as you can understand, not all people can import the game and read japanese.

Want to help out ? If yes go there

LATEST GC RELEASE
August 14 2005 - 6:36 am (CET) - Posted by NomisRO GAMECUBE
2005.08.13 - Scooby_Doo_Fluch_der_Folianten_PAL_GERMAN_NGC-GCUBE
EWIN GBA COPIER
August 12 2005 - 10:44 pm (CET) - Posted by Acey GAMEBOY ADVANCE

You've probably never heard of this copier, but here's your chance to get to know it a little better and read some of our thoughts about it.

Click ( here ) to read the review.

PASSME COMPATIBITY UPDATE
August 12 2005 - 7:57 am (CET) - Posted by RedboX NINTENDO DS
It seems that the previous story about the new model NintendoDS is already out of date, as Natrium42 and Loopy are working on new version of the PassMe.


UPDATE!!CURRENT PassMe (I SELL) DOES NOT work with Ique DS and NEW Red DS! If you own either of these, don't bother buying one untill I have a new version available. Loopy (who rocks) has a working version of PassMe for the iQue DS and is working out the "kinks". I will update if it works with the Red DS when it has been confirmed.

source: http://www.dspassme.com/
LATEST GC RELEASE
August 11 2005 - 8:21 pm (CET) - Posted by NomisRO GAMECUBE
2005.08.11 - Interactive_Multi-Game_Demo_Disc_12_USA_NGC-STALLiON
SCENE RELEASE LIST UPDATED
August 11 2005 - 1:12 pm (CET) - Posted by Acey GAMECUBE
Better late than never, the GC release list has been updated, thanks to RedboX. You can check it out ( here )
IQUE DS AND NEW RED NDS NOT PASSME COMPATIBLE
August 11 2005 - 10:31 am (CET) - Posted by Acey NINTENDO DS

A post on gbadev.org's forum mentions that the new red Nintendo DS released in japan and the iQue DS released in China aren't compatible with the current PassMe adapter.

It seems that these new NDS'es are using an updated version of the Firmware to prevent homebrewers from running their code on the real hardware.

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