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Brakken from theskeen.com just
informed me about a new Sega Genesis emulator released for the Nintendo Wii and
here's the news taken from the theskeen website.
Gary Coleman has released the
latest build of SoftDev's Geneis Plus emulator for the Nintendo Wii / GameCube
which is based on eke-eke's recent additions . It has
been compiled with the latest LibOGC so you should be able to use
it with most SD cards even the 2GB ones. Oh, it's compiled already so it's ready
to run! Digg this to spread the good
word!
What's New:
- fm timers fixed (fix music in castle of
illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo
outrun, thunderforce 4 and maybe more)
- added serial eeprom emulation
(save support now works fine in wonderboy5, megaman, nba jam...) (credits to
Notaz, adapted from Picodrive code)
- added dma timing emulation (fix
bottom screen in Legend of Galahad, disabled by default because it makes a lot
of other games hanging, enable this in option menu ) (credits to Notaz, adapted
from Picodrive code)
- hack: clear Vint pending after Hint (INT level 4)
acknowledge (fix fatal rewind)
- hack: modify read_bus16 to return a
different value at each read (fake fetch) (fix time killers)
- modified
cpu execution timings, with more correct hblank and interrupts timing (fix iss
deluxe, double dragon 2 and certainly more) (Based on Gens source code)
-
modified busreq mechanism: better synchro between z80 & 68k (no need to
dejitter anymore) (Based on Gens code)
- added sprite collision detection
(fix Strider 2)
- modified byte writing in VDP DMA Fill operation to take
the endianness in account (fix Contra Hardcorps graphics)
- added CPU
type detection (50hz or 60Hz) according to game region (can be forced in option
menu) and also added PAL timings support. Please note that it's still buggy, as
there is a strange repeating noise in sound playback when playing a PAL game, I
must have miss something.
Click here to download: http://www.tehskeen.com/modules.php?name=News&file=showarticle&threadid=3871
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