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VER - 2004 - 2.00

GAME INFO
ORIGINAL TITLE NOMEN QUEST
RELEASED AS AIDYN CHRONICLES:
THE FIRST MAGE
RELEASE DATE 14 MARCH 2001
FIRST ANNOUNCED 28 AUGUST 1998
DEVELOPER H20 ENTERTAINMENT CORP
PUBLISHER THQ
GENRE RPG
CARTRIDGE SIZE 256MBIT
SAVE TYPE CONTROLLER PAK
RUMBLE/TRANSFER PAK NONE
EXPANSION PAK YES
# OF PLAYERS 1

PICTURES

INFO
On August 27, 1998, IGN wrote the following:

THQ and H20 Entertainment have formed a partnership to bring a brand new RPG to Nintendo 64 late next year. The game, titled NomenQuest, is being developed by the same team responsible for Tetrisphere and is headed by Chris Klug, the designer of the classic DragonQuest board game for TSR.

NomenQuest will differentiate itself from THQ's other RPG, Quest 64, in a number of ways: first, it won't feature the same cute, Japanesey look so prominent in the Imagineer-developed title. "Our characters will be less cartoony and much more realistic," said H20's Michael Tam. It's obvious the developer is aiming for a genuine RPG experience. "We are really pleased with the success of our two current RPGs, `Quest 64' and `Granstream Saga,'" said Michael Haller, senior vice president, THQ. "As the technology gap narrows among developers, an even greater premium will be placed on games which feature solid character development and engrossing story lines. We hope this relationship with H20 will enable us to provide RPG fans with this type of game."

NomenQuest is scheduled for release Q4 '99.

Not much happened with Nomen Quest until Early 2000, where the title had changed to Aidyn Chronicles. Not released until the late N64 days in 2001, Aidyn Chronicles never had a chance, it received the worst possible reviews and shortly after, H2O folded. H2O was a small Canadian software developer, with headquater in Vancouver, British Columbia.

H2O developed games for the Nintendo 64, The Blues Brothers 2000, Tetrisphere, The New Tetris and finally Aidyn Chronicles. The company was founded in March 1995, by President Michael Tam and Software Engineer Christopher Bailey and was one of the first to receive development kits for the N64 in early-to-middle July 1995.